Early Prototype for a puzzle game where the player can pivot a 3D world around and controls a character that moves in 2D screen space. Testing if my current method works in WebGL Builds. So far, it only works on Chrome. Collision doesn't work on Edge/Safari/Firefox.
11/5/19 Update: I was informed it works on Firefox for some PCs and doesn't work on Chrome on others. How does that even work .-.
Currently each of the walls have different logic depending if the object is being obstructed/obstructing something else. The physics is enabled within the long purple block, so the character can't really move uphill while in it.
- WASD/Arrow Keys to move character in 2D space.
- Hold shift to pivot the world instead.
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