KnowledgeOS - a strictly logical, wordless puzzle game where information is shown as is. It encourages exploration and experimentation, letting the player make their own deductions of its systems through observation of outcomes of their actions.
The player uses a number of magical runes to accomplish their target. However, each rune has its own unique gimmick that affects its surrounding, making what seems like a simple end goal more challenging than perceived. It is up to the player to identify each rune gimmick and determine how its usability in a wide array of situations.
BGM is unknown, it was a file titled "a (3). mp3" that I could not find who the author was. If you happen to know or you are the owner/be the creator of the BGM, please inform me.
Inspired from https://www.increpare.com/game/gestalt_os.html
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